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Super mario flash 3 level editor codes
Super mario flash 3 level editor codes












An asterix * means it does not have a sprite coded for the level editor, and will cycle through several sprites before stabilizing as the Spinner sprite: Step 5: Copy your level code, paste it into Super Mario Flash 2, and there you go!.Step 4: Replace the number with the Code-Edit sprite's ID (if using large quantities of the sprite, it is reccommended to use find-and-replace functionality).

super mario flash 3 level editor codes

If you used a Text Box for example, look for the number 67. Step 3: Use Word's searchbar (ctrl + F) and look for the tile's ID you want to swap your Code-Edit sprite with.Step 2: Copy your code, and paste it in Word, or, if using a Macintosh, TextEdit.It is recommended to use a Text Box (ID = 67), as this is one of the least used tiles in levels. Step 1: Put the tile where you want your Code-Edit sprite.Here are some simple steps on how to do this: You can for example swap a still Mushroom out of a ?-Block with a Text Box. Tiles/sprites can be replaced with Code-Editing only tiles/sprites. In Super Mario Flash 2, you can do a lot of different things with Code-Editing.














Super mario flash 3 level editor codes